Accelerating the adoption of XR.

Our story

2015

IDENTIFYING A GAP

Circuit Stream's story began in 2015, with Lou travelling around North America connecting with developers, designers, and creators pushing the boundaries of immersive experiences.

Rather than trying to build the next big application, Lou saw a bigger need for education and training that could help propel the industry forward. From this journey, Circuit Stream's 10-week online course emerged.

Education

"IF YOU WANT TO MASTER SOMETHING, TEACH IT"

Circuit Stream was founded by questioning what was the most important thing for the spatial computing ecosystem. We found our answer as educators. Our goal has been to share a foundation of knowledge on the best tools, processes and workflows for XR development and design.

Since then, we've grown into a diverse and distributed team that shares a common mission of advancing XR adoption and changing how we learn, create, and invent.

What we do

EDUCATION & DEVELOPMENT

We are proud to have taught over 25,000 people through workshops, meetups, conferences and our 10-week Unity certified online course.

Our students come from all kinds of backgrounds and industries. Over time, we started to be asked for deeper training and customized development solutions by students and companies experimenting with XR in our course.

These experiences became a testing ground for our team to better understand how companies can adopt this technology.

Where we're going

CIRCUIT STREAM PLATFORM

We've put our years of training into a platform that makes it easier for companies to build and scale XR applications.

Circuit Stream Platform is designed to make it easier and faster to build and deploy XR at scale. 

Our mission is to accelerate XR's adoption and transform how companies and their employees learn and work.

We're just getting started.

5 Core Principles of Circuit Stream

LATEST XR TECH

Leader in VR, AR and MR Technology and Education

STUDENTS FIRST

Communication with clarity, respect, and hold participants' success above all else.

FUTURE OF COMPUTING

Virtual and augmented reality are the future of computing. We're in this for the long haul.

COMMITMENT

Encouraging students with opportunities for growth and learning throughout their journey.

EXPERTISE

The best instructors from the virtual and augmented reality industry.

5 Core Pillars of Circuit Stream

FUTURE OF COMPUTING

Virtual and augmented reality are the future of computing. We're in this for the long haul.

LATEST XR TECH

Leader in VR, AR and MR Technology and Education

STUDENTS FIRST

Communication with clarity, respect, and hold participants' success above all else.

COMMITMENT

Encouraging students with opportunities for growth and learning throughout their journey.

EXPERTISE

The best instructors from the virtual and augmented reality industry.

Our team

Lou_Colour

Lou Pushelberg

Founder & CEO

Lou founded Circuit Stream in 2015 to foster VR/AR training and development through online courses.

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Mike Jarrell

Co-Founder

Mike has worked with General Assembly, Bitmaker and Canada Learning Code. He sits on the Board of Directors at Code for Canada.

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Jason Campbell

Head of Engineering

Jason started in VR in 2014 and expanded his education into AR development. A Unity expert, he’s built interactive installations for museums.

David Green

David Green

Director of Technology

Backed by years of AAA and indie video game experience & created the highest rated platform to make, publish and view VR tours.

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Amy Gerber

Project Manager

Amy works with development teams to deliver exceptional user experiences for our clients, keeping the team on task and on schedule.

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Jan Lotz

Senior Software Engineer

Jan is a senior software architect and developer with over 14 years experience in industrial/automotive embedded applications.

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Matt Marshall

UX Designer

Matt splits his time between indie game development and XR design for enterprise products, and teaching XR development at Ryerson University.

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Priscilla Firstenberg

3D Artist

Seattle based artist with over 13 years industry experience in video game development specializing in both 2D and 3D digital art.

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Dejan Gajsek

Content Marketing Manager

Dejan enjoys all things growth marketing related, especially content. He’s worked in VR since 2015. He runs a personal blog on growth and marketing.

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Philippe Labat

Software Engineer

Philippe is a top-notch full-stack developer and software engineer.

Usman Mir

Usman Mir

Lead Instructor, VR/AR Developer

Usman has worked with Unity for over 10 years. XR development combines his passion in problem solving and building innovation applications.

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Richard Beare

Instructor, VR/AR Developer

An engineer in electronics design and XR development in Unity, Richard has built his own VR game and with indie startup GoodbyeWorld Games.

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Nakisa Donnelly

Instructor, VR/AR Developer

Nakisa’s engineering and arts background combine for a unique approach to development. She’s led Circuit Stream’s AR apps on Magic Leap and HoloLens.

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Raghav Bashyal

XR Instructor

Raghav has nearly 10 years experience with Unity in XR, immersive experiences, and wearable tech. He specializes in HTC Vive, Oculus and ARKit.

Visit our career page for open positions.

We are an equal opportunity employer.