Accelerating the adoption of XR

Our story

2015

IDENTIFYING A GAP

Circuit Stream's story began in 2015, through a network with the developers, designers, and creators pioneering the ecosystem for virtual and augmented reality.

Rather than build the first wave of commercial applications, Circuit Stream saw a need for education and training that could accelerate progress of the VR/AR industry. From this journey, Circuit Stream's XR Development with Unity training course was created.

Education

"IF YOU WANT TO MASTER SOMETHING, TEACH IT"

Circuit Stream was founded by questioning what the most important thing for spatial computing was. We found our answer as educators. Our goal has been to share a foundation of knowledge on the best tools, processes and workflows for XR development and design.

Since then, we've grown into a diverse and distributed team that shares a common mission of accelerating XR's adoption and transforming how we learn, communicate and collaborate.

What we do

EDUCATION & DEVELOPMENT

We are proud to have taught over 25,000 professionals through workshops, training and our XR Development with Unity course.

Our alumni come from all kinds of backgrounds and industries. Over time, we started to be asked for more advanced training and customized applications by companies experimenting with XR.

These experiences became a proving ground for our team to understand how companies adopt XR technology.

Where we're going

CIRCUIT STREAM PLATFORM

We've put our years of training into a platform that makes it easier for companies to build and scale XR applications.

Circuit Stream Platform is designed to make it easier and faster to build and deploy XR at scale. 

Our mission is to accelerate XR's adoption and transform how companies and their employees learn and work.

We're just getting started.

5 Core Principles of Circuit Stream

CONSTANTLY ADAPT

We are a leader in VR and AR, constantly adapting to the technology and the market.

TO MASTER SOMETHING, TEACH IT

We hold our student's and alumni's success above all else. We teach everything we know so that our community can benefit and we encourage them to do the same.

FUTURE OF COMPUTING

Virtual and augmented reality are the future of computing. We're in this for the long haul.

COMMITMENT

We encourage our community to commit to VR and AR and provide opportunities for growth and learning throughout the journey.

EXPERTISE

We only hire, work  with, and develop the absolute best. Our team is comprised of experts from the virtual and augmented reality industry.

5 Core Pillars of Circuit Stream

FUTURE OF COMPUTING

Virtual and augmented reality are the future of computing. We're in this for the long haul.

LATEST XR TECH

Leader in VR, AR and MR Technology and Education

STUDENTS FIRST

Communication with clarity, respect, and hold participants' success above all else.

COMMITMENT

Encouraging students with opportunities for growth and learning throughout their journey.

EXPERTISE

The best instructors from the virtual and augmented reality industry.

Our team

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Lou Pushelberg

Founder & CEO

Lou founded Circuit Stream in 2015 to foster VR/AR training and development through online courses.

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Mike Jarrell

Co-Founder

Mike has worked with General Assembly, Bitmaker and Canada Learning Code. He sits on the Board of Directors at Code for Canada.

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Jerry Medeiros

XR Developer

Jerry Medeiros is a game development and AI expert with more than 10 years of experience using his skills to create games and XR training and simulations. As a Unity Certified Instructor, he is passionate about teaching the latest emerging technologies. He has an undergraduate degree in Game Development, a graduate in Interaction Design and a Master’s degree in Computer Science.

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Dejan Gajsek

Content Marketing Manager

Dejan is a huge marketing nerd and enjoys all things growth marketing related, especially content. He’s worked in VR since 2015. In spare time he likes to listen to loud music and lift heavy stuff from the ground.

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Nakisa Donnelly

AR/VR Instructor and Developer

Nakisa’s engineering and arts background combine for a unique approach to XR development. She has designed and developed projects for the HoloLens, Magic Leap, Oculus Quest and Valve Index.

Usman Mir

Usman Mir

Lead Instructor, AR/VR Developer

Usman has worked with Unity for over 10 years. XR development combines his passion for problem solving and building innovative experiences.

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Stephane Licina

Sales Development Representative

Stephane enjoys bringing people together to achieve things of common interest. His passion for travel and technology has allowed him to gain global experiences with companies of all sizes.

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Kristina Ramsarup

Enrolment Advisor
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Indika Wijesooriya

AR/VR Instructor and Developer

Indika is a software development professional, who holds an Engineering Bachelor’s Degree focused in Computer Science Engineering. His work history in the software industry includes game development, design, and immersive technology (Augmented Reality, Virtual Reality and Mixed Reality).

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Kyle Nichols

Business Development Representative

Hailing from Toronto, Kyle has a background in Sports, more accurately at Maple Leafs. Kyle makes sure the right company has the right solution in front of them.

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Tyler Trapp

Sales
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Luciana Fortes

Student Experience Coordinator

Luciana is an international education professional and entrepreneur with extensive experience advising students in Canada, US, and Brazil. She is an adaptable and transformational leader who is passionate about education, global learning and exchange, and community engagement.

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Tamara Osseiran

User Experience Designer

Tamara is a detail-oriented UX Designer currently based in Vancouver. Tamara has experience working as a cross-functional designer and product strategist, from making websites and building brands to designing and managing digital products.

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Mariano Alvarez

Sr Web Developer

Mariano has more than 8 years of experience in developing cutting-edge web applications. He also is a Google Developer Expert, passionate about new technologies, on his free time he’s probably working with the tech community or trying new restaurants.

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Brenden Gilbert

Business Development Representative
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Alfredo Bonilla

Software Developer
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Cash Garman

AR/VR Instructor and Developer

Cash Garman has over 14 years of experience in the games and web industry as a programmer. He has taught game and web programming/design at the University of Lincoln and the University of Sussex in the UK over a span of 4 years. He has specializations in VR/AR, procedural generation, artificial intelligence, data visualization, and data-driven systems.

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Leanne Nair

Enrolment Advisor
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Lovester Posey

AR/VR Instructor
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Matthew Larsen

PPC Media Buyer
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Arthur Ribeiro

AR/VR Developer

Arthur is an experienced Software Engineer who specializes in game programming. He is proficient in handling the complete game development cycle from Concepting to live-ops, with a player-centric and data-informed vision.

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Raghav Bashyal

Lead Instructor, VR/AR Developer

Raghav is skilled at rapid-prototyping new interactions and mechanics; scripting gameplay and game feel; narrative, level, and puzzle design; integrating art, animation, sfx and music.

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Robyn Williams

Enrolment Advisor
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Rexcel Cariaga

AR/VR Instructor
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Rucha Deo

Accountant

Visit our career page for open positions.

We are an equal opportunity employer.