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Intro to Vive Development : Raycast Examples

Welcome to Section Six of the HTC Vive Virtual Reality Programming Tutorial. Here we give more examples of how to use Raycasting in your VR application.

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Intro to Vive Development : Input through Raycasting

Welcome to Section Five of the HTC Vive Virtual Reality Programming Tutorial. In this section we’re going to go over interacting with your objects by pointing or looking at them, rather than touching them directly.

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Intro to Vive Development : Interactive Examples

Welcome to Section Four of the HTC Vive Virtual Reality Programming Tutorial. In this section, we’ll cover basic examples interactable objects you might want to implement in your VR Game.

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Intro to Vive Development : Expanding the Interactables Class

Welcome to Section Three of the HTC Vive Unity Virtual Reality Development Tutorial. In this section, we’re going to learn how to create VR applications that use inputs from Vive controller.

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Intro to Vive Development : Pickup Interactions

Welcome to Section Two of the HTC Vive Unity Virtual Reality Development Tutorial. We’ll create two scripts that will allow you to pick up and throw objects in your scene using your controllers.

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Intro to Vive Development : Introduction and Setup

Welcome to Section One of the HTC Vive Unity Virtual Reality Development Tutorial. The goal of this section is to get you up and running with Unity and the Vive so you can begin developing virtual reality apps.

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How to Set Up HTC Vive in Unity

In this set of Unity VR tutorials, we’re going to cover setting up HTC Vive for VR development, using the HTC Vive controller, interacting with objects in VR and several other topics used for creating an HTC Vive Unity application.

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Learn How to Make VR Apps – Meet Brenda Cordova

Brenda Cordova enrolled with Circuit Stream in the second cohort of our Live Online Virtual Reality Course. Within weeks of beginning the course, Brenda was learning how to create virtual reality apps for the Samsung GearVR.