Designing for AR/VR is the most important foundation of building AR/VR applications. In this guide we’re taking a look at principles for designing UI for Oculus Quest Hand Tracking applications.
Welcome to Section Four of the HTC Vive Virtual Reality Programming Tutorial. In this section, we’ll cover basic examples interactable objects you might want to implement in your VR Game.
Welcome to Section Three of the HTC Vive Unity Virtual Reality Development Tutorial. In this section, we’re going to learn how to create VR applications that use inputs from Vive controller.
Welcome to Section Two of the HTC Vive Unity Virtual Reality Development Tutorial. We’ll create two scripts that will allow you to pick up and throw objects in your scene using your controllers.
Welcome to Section One of the HTC Vive Unity Virtual Reality Development Tutorial. The goal of this section is to get you up and running with Unity and the Vive so you can begin developing virtual reality apps.
In this set of Unity VR tutorials, we’re going to cover setting up HTC Vive for VR development, using the HTC Vive controller, interacting with objects in VR and several other topics used for creating an HTC Vive Unity application.
Brenda Cordova enrolled with Circuit Stream in the second cohort of our Live Online Virtual Reality Course. Within weeks of beginning the course, Brenda was learning how to create virtual reality apps for the Samsung GearVR.