NEXT COHORT: SEPTEMBER 14, 2021

XR Project Accelerator

An intensive 8 week portfolio-course providing in-demand industry skills and support to help you design, develop and launch an immersive XR project.

The curriculum is geared toward learners with a background in Unity who desire a career in the XR industry. Students build on foundational 3D engine skills in classes and labs while emphasizing the process of creating a strong AR or VR portfolio project in 1-on-1 sessions. You will also have access to weekly instructor office hours that provide technical support towards your project during the program and into the future.

Learners complete the course with Demo Day, where they will share their capstone project with Circuit Stream's Curriculum Advisory Board.

PLATFORMS
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Apply Now
Request Syllabus

Course Overview

Online Classes

3Hours of
Lessons/week

The curriculum is designed to cover all aspects of a 3D engine and prepare you to design, develop and launch a portfolio XR project. Project-based Labs are broken into 4 units that concentrate on core VR and AR development skills.

During the course, instructors will provide you with specific exercises to work through and by the end of each Lab, you will have completed your own version of the project in Unity. Instructors will provide additional material outside of class to challenge learners to push the boundaries of their understanding and expand on their projects.

1-on-1 Sessions

2Hours/
week

Two hours of weekly 1-on-1 project support to accelerate development of your XR portfolio work. Learners are connected with an industry leading expert in the area of their project's specialization and get hands-on to take their work from idea to reality. The result is an XR project that you can launch in your organization, release commercially, or use to apply to other programs like Oculus Launchpad.

PREREQUISITES
  • Familiarity with C#
  • Experience with Unity
REQUIREMENTS
  • Unity Version 2020 or greater (Free Download)
  • A laptop or computer (Mac or PC)

LAB 1 Immersive Experience Design

Dive into the principles of design needed to create engaging XR experiences including spatial user interfaces, 3D sound, 360 Video, user experience design frameworks, real-time interaction, 3D mesh creation and lighting, designing for human factors and XR's technical limitations, and creating narratives for 3D environments.

Learn to create engaging AR experiences based on the device's camera, accelerometer, and other sensors to understand the user's environment and augment it with intelligent digital content. This Lab will include an Introduction to the industry's leading AR development tools, the application of computer vision for AR and location based AR development.

By the end of this lab, you will be able to create a mobile interior design app that enables the user to place 3D models of furniture within the real world, take augmented reality measurements, and intelligently overlay digital content in their environment.

In Lab 3, you will learn in-depth how to develop important aspects of VR to allow users to interact with a VR world. We will explore the challenges to develop VR systems that are effective and comfortable, using input devices, virtual reality SDKs and APIs, 3D interaction techniques, and physics simulation.

Topics include: Introduction to VR Development Tools, VR Hardware and Physical Structures, 3D Tracking and Input Devices, Complex Physics Interactions in VR, Gestural Interaction, Advanced 3D Interactive Environments, Locomotion and Teleportation

In Lab 4, you will learn how to use specialized techniques and profiling tools to critically assess the trade-offs made to optimize the performance of your app based on the idiosyncrasies of the platform you are targeting.

Topics include: Performance Best Practices, Profiler and Frame Debugger, Diagnosing Performance Problems, Optimizing Unity UI, Managing Scenes, Persisting Data and Objects, Cross-Platform Settings, Per-Platform Settings

TOOLS

YOUR INSTRUCTORS

Jerry Medeiros

Jerry Medeiros is a game development and AI expert with more than 10 years of experience using his skills to create games and XR training and simulations. As a Unity Certified Instructor, he is passionate about teaching the latest emerging technologies. He has an undergraduate degree in Game Development, a graduate in Interaction Design and a Master’s degree in Computer Science.

Jerry Medeiros

Jerry Medeiros is a game development and AI expert with more than 10 years of experience using his skills to create games and XR training and simulations. As a Unity Certified Instructor, he is passionate about teaching the latest emerging technologies. He has an undergraduate degree in Game Development, a graduate in Interaction Design and a Master’s degree in Computer Science.

Usman Mir
Usman Mir

Usman has worked with Unity for over 10 years. XR development combines his passion for problem solving and building innovative experiences.

Nakisa Donnelly

Nakisa’s engineering and arts background combine for a unique approach to XR development. She has designed and developed projects for the HoloLens, Magic Leap, Oculus Quest and Valve Index.

Nakisa Donnelly

Nakisa’s engineering and arts background combine for a unique approach to XR development. She has designed and developed projects for the HoloLens, Magic Leap, Oculus Quest and Valve Index.

Eric Carter

Eric Carter is an XR designer who helped Microsoft ship hand tracking on the HoloLens 2. After that he worked on Facebook Horizon with the team that made Oculus Quest First Steps. With more than a decade of prior experience working in game design, Eric brings a creative and user-centric focus to the projects he develops

Eric Carter

Eric Carter is an XR designer who helped Microsoft ship hand tracking on the HoloLens 2. After that he worked on Facebook Horizon with the team that made Oculus Quest First Steps. With more than a decade of prior experience working in game design, Eric brings a creative and user-centric focus to the projects he develops

Indika Wijesooriya

Indika is a software development professional, who holds an Engineering Bachelor’s Degree focused in Computer Science Engineering. His work history in the software industry includes game development, design, and immersive technology (Augmented Reality, Virtual Reality and Mixed Reality).

Indika Wijesooriya

Indika is a software development professional, who holds an Engineering Bachelor’s Degree focused in Computer Science Engineering. His work history in the software industry includes game development, design, and immersive technology (Augmented Reality, Virtual Reality and Mixed Reality).

Cash Garman

Cash Garman has over 14 years of experience in the games and web industry as a programmer. He has taught game and web programming/design at the University of Lincoln and the University of Sussex in the UK over a span of 4 years. He has specializations in VR/AR, procedural generation, artificial intelligence, data visualization, and data-driven systems.

Cash Garman

Cash Garman has over 14 years of experience in the games and web industry as a programmer. He has taught game and web programming/design at the University of Lincoln and the University of Sussex in the UK over a span of 4 years. He has specializations in VR/AR, procedural generation, artificial intelligence, data visualization, and data-driven systems.

Tyrell Lewin

Tyrell brings a deep passion for Math and Computer Science to his XR Development. With experience in developing AAA games and leading tech startups, he has designed and developed for Oculus Quest, Microsoft Mixed Reality, HTC Vive, and Apple’s ARKit.

Ashley Godbold

Ashley is a programmer, game developer, artist, mathematician, and teacher, who holds a Bachelor of Science in Mathematics, a Master of Science in Mathematics, a Bachelor of Science in Game Art and Design, and a Doctor of Computer Science in Emerging Media, where her dissertation research focused on educational video game design. She is also […]

Arthur Ribeiro

Arthur is an experienced Software Engineer who specializes in game programming. He is proficient in handling the complete game development cycle from Concepting to live-ops, with a player-centric and data-informed vision.

Arthur Ribeiro

Arthur is an experienced Software Engineer who specializes in game programming. He is proficient in handling the complete game development cycle from Concepting to live-ops, with a player-centric and data-informed vision.

Our Instructors are Unity Certified

Capstone Project

Shape your project into a polished and fully developed professional application.

FROM CONCEPT TO SCALE

You’ll start with an idea of a project, or a prototype of a project. As you navigate through the course, you will accumulate skills of in-depth concepts like design, optimization, and user-inputs, which you will be able to apply to shape your project into a polished and professional application.

As you wrap up the course material, your project will be scaled and optimized, you will have an optimized, professional AR/VR application hosted on the Circuit Stream Platform ready to be shared to the world.

Where our students work

Industry recognized certifications right under your belt

Successful completion of the course will earn you a XR Practitioner certification issued by Circuit Stream. Professional-level certifications don't just validate the pinnacle of AR/VR knowledge, they can also fulfill requirements for certain careers.

Payment Plans

Full Payment

$4,450

3 Month Plan

$1,503

6 Month Plan

$760

12 Month Plan

$387

All payment plans are listed in US Dollars (USD).
ARE YOU AN ALUMNI?

Lets us know! You are eligible for a 20% discount on any course or 1:1 package.

LIMITED OFFER

Get the course in a bundle!

There's a limited number of bundles available every cohort. Get your bundle now and ensure you have everything you need to get started in XR.

BUNDLE 1

Accelerator Pack


WHAT IS INCLUDED?

XR Project Accelerator ↗

C# Scripting Fundamentals Course↗

✓ Oculus Quest 2 Headset *†

            

$650 OFF

$5,100 $4,450 USD

GET BUNDLE

*Offer valid where Oculus is able to ship.
We are not responsible for any import duties.

            

Add-Ons

Customize your Starter Pack even further by adding any of these following services for an exclusive deal!

ADDITIONAL 1:1 SESSIONS

1:1 Sessions (10 Hour Pack)

ADD FOR $1,660 $1,500
ADDITIONAL 1:1 SESSIONS

1:1 Sessions (5 Hour Pack)

ADD FOR $830 $750

Are you ready to build for the future?

We're launching our first cohort this fall. Submit your application to be the first to hear when it goes live!

Apply Now
Request Syllabus

Unity Authorized Training Partner

Circuit Stream is a Unity Channel Partner and Authorized Training Provider. Training Partners are selected based on their knowledge, focus on quality and commitment to providing the highest level of Unity training, delivered by Unity Certified Instructors.

Frequently Asked Questions

How is this course different from the 10-week XR development with Unity course?

The 10-week XR Development with Unity Course is an introduction to Unity and building a AR/VR prototype. The XR Project Accelerator picks up where that course leaves off, teaching you how to take a project and shape it into a polished, professional application. The XR Project Accelerator covers more in-depth concepts like design, optimization, and user-inputs that are crucial to making a professional application.

Yes. If you don’t have an existing project you’re working on you can build a AR/VR application with the guidance of our instructors.

Absolutely! The goal of the XR project accelerator is for us to teach you how to take your concept from prototype to a polished, optimized application. The first thing we’ll do is talk to you about your current project and scope out how we can help you.

An optimized, professional AR/VR application hosted on the CS Platform supported by user management, data analytics and the Circuit Stream SDK.

Core competencies in AR/VR design, user input and optimization.

A new Unreal course is currently in the works - if you’re working on Unreal, let us know, we’d love to talk to you.

Yes! Circuit Stream is a Unity authorized training partner. When you complete this course we’ll provide you with a certificate of completion.

Since 2015 we’ve been teaching how to build Unity applications. We’ve heard from students that a few things matter: Live instruction; Project based learning; Personalized support for your specific project from experts.

Rather than have you work through pre-recorded tutorials that you have no interest in or relevance to your project, we actively aim to support your specific goals through 1:1 sessions and project-based learning. We’ve found this combination of live time with experts combined with project based instruction results in the best outcomes for our students.

At the start of the course, we'll scope your project and your goals with you and share a schedule of availability for our instructors. You'll get the opportunity to select times that are best suited for your schedule.

Circuit Stream Certifications digital credentials are a great way to validate your XR development or design expertise with industry standards. We provide digital badges to showcase, verify and recognize the skills you’ve earned, to enhance your professional visibility and grow opportunities for you.

Learn more about how to receive one here.