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About the event
The best way to learn VR development is on actual projects. This time you will be making a mini VR bowling game alongside Ozzy.
You will learn about physics, 3D environments, setting up an user avatar and basic interactions (you will need to know how to throw a bowling ball, right?).
This workshop is suitable for beginners. The VR headset isn't required but we suggest you install the free version of Unity and Visual Studio API.
Key highlights
How Unity is used to build virtual reality games and apps
How to setup a project in Unity
How to throw objects in VR
How to implement and manipulate physics in VR
How to create basic interactions in VR
What will you learn?
Your own VR Bowling game blueprint process along with the assets used in the workshop
Understanding of how to setup a VR environment in Unity
Knowledge on how to operate with basic interactions
Answers to your questions around AR/VR development from Ozzy
About your instructor
Usman Mir is a certified Unity instructor who has worked with Unity for over 12 years. He's passionate about learning, teaching, and building his own VR games.
Brenden Gilbert
Education Lead
Usman Mir
Instructor and XR Developer