NEXT COHORT: JANUARY 15, 2021

HoloLens 2 Hand Tracking and UI

Beginner | $1,485 USD | 5 weeks

Starting with Circuit Stream’s HoloLens Hand Tracking Playground project, learners will explore the three standard methods of hand tracking interactions: direct manipulation (reaching out and touching holograms with your hands), hand rays (shooting a beam from your hand to interact with far away objects), and gestures (moving your hand into specific poses to interact). Throughout the course we’ll explore Microsoft’s Mixed Reality Toolkit’s UI controls and work to understand which controls are appropriate when, and what the limitations of each are.

Course Overview

Live Online Tutorials

3Hours of
Lessons/week

Courses are taught live twice a week for 90 minutes each. By the end of the course, learners will be fully prepared to build their robust hand tracking interfaces for their own app.

Office Hours

2Sessions
/week

Office hours are held live twice a week for 90 minutes and are intended to give students support as they progress throughout the course.

Students are encouraged to bring questions which will be answered in real time. Troubleshooting, code logic, insights into design and more.

PREREQUISITES
  • None
HARDWARE REQUIREMENTS
  • A laptop or computer (Mac or PC) with internet connectivity
  • HoloLens, Magic Leap or a 6DOF VR Headset like Rift, Quest, Vive, Index or WMR

    1 Direct Manipulation

    Learning Outcomes:

    - Creating a playable piano from UI controls

    - Creating objects that can be picked up and manipulated with hand tracking

    - Creating entirely new hand interactions based on articulated hand joints

    Learning Outcomes:

    - Recognize when the user's hand makes a specific gesture

    - Summon and dismiss hand anchored menus or controls

    - Understand best practices for unobtrusively anchoring elements to head and hands

    During the course, you will learn to utilize the following MRTK UI controls:

    - Pressable Buttons

    - Sliders

    - App Bar

    - Bounding Box resizing, moving and rotating

    - Object collections and 3D scrollers

    - Tooltip/Flyout Text

    - 2D Slates

    - 2D Unity UI vs. 3D MRTK UI

    Course Schedule

    January 15 - February 12
    10:00am - 1:00pm Pacific Time Fridays
    10:00am-1:00pm Pacific Time Fridays

    YOUR INSTRUCTORS

    Jason Campbell

    Jason has worked in the VR/AR industry since 2012 and worked with big data since 2016. He has built and managed over 25 applications and delivered projects for VR, AR, iOS, Android, custom hardware, web, and film. He has an undergraduate degree in Psychology and a Master’s degree in Digital Media.

    Jason Campbell

    Jason has worked in the VR/AR industry since 2012 and worked with big data since 2016. He has built and managed over 25 applications and delivered projects for VR, AR, iOS, Android, custom hardware, web, and film. He has an undergraduate degree in Psychology and a Master’s degree in Digital Media.

    Jerry Medeiros

    Jerry Medeiros is a game development and AI expert with more than 10 years of experience using his skills to create games and XR training and simulations. As a Unity Certified Instructor, he is passionate about teaching the latest emerging technologies. He has an undergraduate degree in Game Development, a graduate in Interaction Design and a Master’s degree in Computer Science.

    Jerry Medeiros

    Jerry Medeiros is a game development and AI expert with more than 10 years of experience using his skills to create games and XR training and simulations. As a Unity Certified Instructor, he is passionate about teaching the latest emerging technologies. He has an undergraduate degree in Game Development, a graduate in Interaction Design and a Master’s degree in Computer Science.

    Eric Carter

    Eric Carter is an XR designer who helped Microsoft ship hand tracking on the HoloLens 2. After that he worked on Facebook Horizon with the team that made Oculus Quest First Steps. With more than a decade of prior experience working in game design, Eric brings a creative and user-centric focus to the projects he develops

    Eric Carter

    Eric Carter is an XR designer who helped Microsoft ship hand tracking on the HoloLens 2. After that he worked on Facebook Horizon with the team that made Oculus Quest First Steps. With more than a decade of prior experience working in game design, Eric brings a creative and user-centric focus to the projects he develops

    Cash Garman

    Cash Garman has over 14 years of experience in the games and web industry as a programmer. He has taught game and web programming/design at the University of Lincoln and the University of Sussex in the UK over a span of 4 years. He has specializations in VR/AR, procedural generation, artificial intelligence, data visualization, and data-driven systems.

    Cash Garman

    Cash Garman has over 14 years of experience in the games and web industry as a programmer. He has taught game and web programming/design at the University of Lincoln and the University of Sussex in the UK over a span of 4 years. He has specializations in VR/AR, procedural generation, artificial intelligence, data visualization, and data-driven systems.

    Our Instructors are Unity Certified

    Where our students work

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    FOR 6 MONTHS

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    Unity Authorized Training Partner

    Circuit Stream is a Unity Channel Partner and authorized training provider. Partners are approved based on their expertise, focus on quality education and a commitment to providing the highest level of training available.