NEXT COHORT:  JANUARY 4, 2021

Mobile AR Development with Unity

Beginner | $1,250 USD | 5 weeks

A 5-week live online course that will provide you with the core concepts to develop a mobile augmented reality application using AR Foundation and Unity.

Course Overview

Live Online Tutorials

3Hours of
Lessons/week

Courses are taught in live 90 minute sessions twice a week. At the end of the course, you will be able to build augmented reality experiences with AR Foundation and Unity that allow you to place virtual objects on any physical surface. You will also learn to add dynamic effects that change the lighting color, direction, temperature, and intensity based on the ambient lighting in the room.

Office Hours

1Session
/week

Office hours are held live once a week for 90 minutes and are intended to give students support as they progress throughout the course.

Students are encouraged to bring questions which will be answered in real time. Troubleshooting, code logic, insights into design and more.

PREREQUISITES
  • Unity Editor Level: Foundational
  • C# Scripting Level: Foundational
HARDWARE REQUIREMENTS
  • Android Phone that supports ARCore or iPhone that supports ARKit

1 AR Fundamentals

This section of the course will cover the fundamentals of building augmented reality experiences.

Learning Outcomes:

- Understanding AR and its applications

- Identifying the hardware components that power AR

- Setting up an AR project based on Unity's XR Stack

Learning Outcomes:

- Tracking interest points in the real world

- Tracking horizontal and vertical planes

- Tracking geographic coordinates

- Creating reference points

Learning Outcomes:

- Placing virtual objects in real world environments

- Positioning, rotating, and scaling virtual objects

- Measuring real world areas

- Changing the virtual light color and intensity based on ambient real world lighting

- Occluding virtual and real objects

In the final section of the course we will go over how to publish your augmented reality project and set up builds for both Android and iOS devices.

Course Schedule

January 4 - February 3
11:30am - 1:00pm Pacific Time Monday and Wednesdays
11:30am-1:00pm Pacific Time Monday and Wednesdays

YOUR INSTRUCTORS

Jason Campbell

Jason has worked in the VR/AR industry since 2012 and worked with big data since 2016. He has built and managed over 25 applications and delivered projects for VR, AR, iOS, Android, custom hardware, web, and film. He has an undergraduate degree in Psychology and a Master’s degree in Digital Media.

Jason Campbell

Jason has worked in the VR/AR industry since 2012 and worked with big data since 2016. He has built and managed over 25 applications and delivered projects for VR, AR, iOS, Android, custom hardware, web, and film. He has an undergraduate degree in Psychology and a Master’s degree in Digital Media.

Jerry Medeiros

Jerry Medeiros is a game development and AI expert with more than 10 years of experience using his skills to create games and XR training and simulations. As a Unity Certified Instructor, he is passionate about teaching the latest emerging technologies. He has an undergraduate degree in Game Development, a graduate in Interaction Design and a Master’s degree in Computer Science.

Jerry Medeiros

Jerry Medeiros is a game development and AI expert with more than 10 years of experience using his skills to create games and XR training and simulations. As a Unity Certified Instructor, he is passionate about teaching the latest emerging technologies. He has an undergraduate degree in Game Development, a graduate in Interaction Design and a Master’s degree in Computer Science.

Eric Carter

Eric Carter is an XR designer who helped Microsoft ship hand tracking on the HoloLens 2. After that he worked on Facebook Horizon with the team that made Oculus Quest First Steps. With more than a decade of prior experience working in game design, Eric brings a creative and user-centric focus to the projects he develops

Eric Carter

Eric Carter is an XR designer who helped Microsoft ship hand tracking on the HoloLens 2. After that he worked on Facebook Horizon with the team that made Oculus Quest First Steps. With more than a decade of prior experience working in game design, Eric brings a creative and user-centric focus to the projects he develops

Cash Garman

Cash Garman has over 14 years of experience in the games and web industry as a programmer. He has taught game and web programming/design at the University of Lincoln and the University of Sussex in the UK over a span of 4 years. He has specializations in VR/AR, procedural generation, artificial intelligence, data visualization, and data-driven systems.

Cash Garman

Cash Garman has over 14 years of experience in the games and web industry as a programmer. He has taught game and web programming/design at the University of Lincoln and the University of Sussex in the UK over a span of 4 years. He has specializations in VR/AR, procedural generation, artificial intelligence, data visualization, and data-driven systems.

Our Instructors are Unity Certified

Where our students work

Choose a payment option that fits you.

Pay in Full Upfront,
Save 20%


+20% OFF

$1,250 $995 USD

Pay the full tuition cost one-time,
all at once!

Reserve Your Spot.
Pay Later.


.

$213 USD/month

FOR 6 MONTHS

Pay on a monthly schedule,
for more flexibility.

Ready to get started?

Unity Authorized Training Partner

Circuit Stream is a Unity Channel Partner and authorized training provider. Partners are approved based on their expertise, focus on quality education and a commitment to providing the highest level of training available.