Learning virtual reality and programming with Unity is enough of a niche focus that despite the wealth of online resources, finding a certified VR developer course isn’t easy. Udacity’s nanodegrees in VR foundations, immersive experiences, and 360 video are compelling, but they can take upwards of seven months to complete. Circuit Stream’s course is 10 weeks. But how does the content compare?
Let’s find out.
We’ll objectively compare Udacity’s virtual reality courses with ours and demonstrate the benefits and drawbacks prospective VR developers can expect.
Udacity offers professional certificate programs that culminate in nanodegrees. Students may complete individual courses. Courses are self-directed and completed at your own pace. Upon purchasing the course materials, students are given access to video tutorials. Depending on the course, students can expect feedback on assignments and projects, but if this is not offered then the student is completely independent.
Circuit Stream’s virtual reality courses award students with a professional certificate upon completion. Students attend two online classes each week held live with instructors from the VR industry. Though instructors follow a set syllabus, the concepts and skills are tailored to complement student interest. Class sizes are small enough to allow customization. In addition, students receive an hour-long one-on-one session with instructors each week to review concepts, and apply skills to the student’s project.
VR Course Comparison
Udacity offers three programs on virtual reality: VR Foundations; VR High-Immersion; and VR Mobile 360. Foundations is the prerequisite for the other two programs. High-Immersion is focused towards VR developers with in depth coverage on C# programming and app development. Mobile 360 focuses on 360 media development, specifically on mobile devices. A VR developer would need seven months to complete the prerequisite and specialized programs, and would have a completed VR app at the end.
Circuit Stream offers both augmented reality and virtual reality development in Unity. There are no prerequisites to taking our courses. Whether you’re new to C#, Unity, or virtual reality as a whole, we help beginners learn VR development. After 10 weeks, students have a VR prototype they can publish and add to their portfolios.
|Course length||10 weeks||7 months|
|Time commitment||4 hours/week||Self-paced (course length anticipates 10 hours/week)|
|Tuition||$2,500 USD (inclusive)||VR Foundations $599 USD|
VR High-Immersion $999 USD
VR Mobile 360 $999 USD
|Open to beginners||Yes||Only VR Foundations|
|Introduction to C# programming||Yes||Only VR Foundations|
|Covers VR app development from beginning to end||Yes||Yes|
|Final project for portfolio||Yes||Yes|
|Instructor engagement with students||Yes||Occasional feedback|
|Courses up-to-date with technology||Yes||No|
|Instruction in variety of VR/AR devices||Yes||Only VR devices|
|Instruction in 360 media||No||Only Mobile 360|
The Bottom Line
Udacity’s VR courses are significantly longer with no customization, little contact with instructors, and, because of the reliance on video tutorials, are potentially out-of-date with how frequently the technology and industry change. There’s no accountability to ensure you succeed in Udacity’s courses.
Circuit Stream’s courses are taught live by expert instructors right out of the VR industry. We are continually adapting the course in response to industry and technological changes, and to be relevant to student interests and goals. The level of engagement, mentorship, and customization we offer demonstrates the value of our VR and AR development with Unity courses.
If you’d like to learn more about Circuit Stream’s AR and VR courses, download our syllabus below or get in touch with us here.