Introduction to Unity MARS

Unity MARS is game changer in the AR creative workflow. With its specific interface, developers can create intelligent AR apps that are context-aware and responsive to the physical environment and will work in any location with any type of data.

You are going to take a deep dive into the UI interface, research the workflows, and test your projects inside the Unity Editor.

Resources:

  • Unity MARS mini setup guide
  • Project Assets
  • Unity MARS documentation manual

Hosted by

Kyle Nichols

Course Lead

Jerry Medeiros

Lead Instructor and VR developer

Unity MARS gives creators the ability to finally deliver AR experiences that live up to the end user’s expectations: digital content that seems to live in and react to the real world.

During the workshop, we'll share:

  • Introduction to MARS package and its intention
  • How to orient yourself yourself in the MARS specific user interface
  • How to start, manage, and test your AR projects inside MARS
  • Best practices when building inside MARS

At the end of the workshop, you'll have:

  • A better understanding of MARS purpose
  • A foundation of MARS and how it relates to specific industries
  • A set of techniques on how to quickly re-iterate and test your AR projects while developing
  • Answers to your specific questions from AR/VR expert instructor

Workshop prerequisites

  • Everyone can attend, but if you want to follow along
  • Downloaded Unity 2019.3 or newer (optional)
  • Installed MARS (free for 45 days) (optional)
  • AR headset is not needed

About Your Instructor:

Jerry Medeiros is a game development and AI expert who used his skills in creating games into AR and VR development. As a certified Unity instructor he is passionate about teaching the latest emerging technologies.



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