15 December 2020 – 3pm ET

UX for XR: From One Designer to Another

Aleatha Singleton, has been studying and working as a designer for 22 years. Specializing for Tech UX and interaction design she found an unique challenge in AR/VR technology.

With the new medium such as XR, we have to come up with new solutions to provide a great immersive experience.

In this free workshop, Aleatha will explain and show you the foundational aspects of UX design for extended realities in a way that is understandable and most importantly, actionable.

By the end of the workshop you will be equipped by the best practices of XR UX design.

Resources:
Presentation slides

Hosted by

Vlad Belsch

Course Lead

Aleatha Singleton

UX XR Designer and Technologist

During the workshop, we'll share:

  • How to transition from 2D design to the immersive 3D design thinking
  • Differences in designing for different "realities": AR, VR and MR.
  • How to approach the design problem for different application functions
  • Aleatha's recommendation for tools and software to use.

At the end of the workshop, you'll have:

  • A blueprint from Aleatha on how to tackle design challenges in XR
  • Library of resources to use for solving XR design problems
  • How to test, iterate, and optimize your applications during design process
  • Answers to your questions around XR design from Aleatha!

About your instructor:

Aleatha Singleton is an Immersive Tech UX Designer with over 22 years of experience designing solutions for kiosks, websites, mobile apps, desktop software and extended reality for many well-known and not-so-well-known companies.



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