5 HOURS | 25 SEATS AVAILABLE | $99

XR Design Power Course

UX and Prototyping for VR | July 9 - Sold out

Next Course Date: Coming Soon

This 5-hour live online course will take you from concept to prototype. You will learn the differences between designing for the web and designing for VR and research best practices all while creating your own VR prototype of a travel planning/booking experience that is shareable online.

Seats for this course are limited! Upcoming course dates will be announced soon. Be the first to know when registration opens by joining our waitlist.

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Why take this course?

The future of design is in 3-dimensional, digital space. That means we as UX designers have to get out of our 2D thinking and start designing for 3D space. The good news is that you don’t have to ditch everything you already know about 2D design to design for VR. However, there are some essential differences that you’ll need to learn.

When most designers start to transition into the VR space, we tend to want to stick with the tools with which we’re most comfortable - traditional 2D design tools. However, with VR design, we’re no longer confined to a 2D screen with a limited screen size. That means we need to get out of our 2D thinking and start designing for 360-degree 3 dimensional space.

  • How to create a basic information architecture structure for VR.
  • How to gain design inspiration through competitive landscaping.
  • How to use bodystorming to break out of 2D thinking.
  • How to utilize 3D modelling sources that allow you to gather assets for your prototype.
  • Tips on creating a VR prototype using ShapesXR and sharing it with potential clients.

Why UX Design and Prototyping

The methods currently used for user research and usability testing are the same for the most part. Some of the biggest hurdles you’re going to face transitioning to 3D design are the design and prototyping methods and the UX best practices for VR. That’s why it’s a good idea to focus your time learning these tools and methods for creating VR experiences.

Who is this course for:

  • Existing UX designers wanting to transition to VR design
  • Non-technical designers interested in VR
  • VR/AR or Game designers or developers interested in understanding the UX design process

Course Details

Dates & Pricing

Date: Coming Soon
Location: Online
Start & End Time: Coming Soon
Course Cost: $99 USD

Hardware and software requirements

You don’t have to have a VR headset to attend this workshop. However, if you want to follow along and get the most out of the workshop, you’ll need the following.

  • An Oculus Quest or Quest 2 is recommended but not mandatory
  • ShapesXR account and ShapesXR VR Prototyping application (download here)
  • Brainstorming applications (download Miro or FigJam)
  • Pen & Paper or Sketching app for storyboarding
  • Figma and MRTK UI Kit (download here)
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Get Access to our XR Community

Purchasing this course gets you access to our exclusive online XR Community. Circuit Stream's Discord XR community consists of industry thought leaders and Circuit Stream students. Our XR community is valuable to students like you because:

    • Whenever you're stuck on course content, help is just a simple message away.
    • You can connect with and learn from student ambassadors.
    • While our courses are virtual, you never feel disconnected. You can DM your course instructors who are always eager to chat! 
    • You can join our office hours to connect with other students, learn about courses and so much more.
    • There are endless opportunities to network and connect with other like-minded individuals from around the world.
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    YOUR INSTRUCTORS

    Aleatha Singleton

    Aleatha has over 22 years of experience designing across multiple platforms and industries. She creates educational content covering the foundational aspects of UX design for Extended Realities in a way that is understandable and actionable in the hopes that she can help push forward the UX field within the XR technology landscape.

    Aleatha Singleton

    Aleatha has over 22 years of experience designing across multiple platforms and industries. She creates educational content covering the foundational aspects of UX design for Extended Realities in a way that is understandable and actionable in the hopes that she can help push forward the UX field within the XR technology landscape.