NEXT COHORT: NOVEMBER 8, 2021

Interaction Design and Prototyping for XR

A project-based 10-week live online course exploring the best practices to design and prototype intuitive, usable, and human-centered experiences for AR and VR. During the course, you will familiarize yourself with the considerations of designing in environments beyond the screen, and the tools and skills to physically create those concepts.

This course is designed for anyone interested in understanding how to and why to apply best UX practices when designing and building experiences for AR and VR.

We've built this course in partnership with Unity with the intention to prepare you to earn a Unity Associate Artist certificate.

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Request Syllabus
Apply Now
Request Syllabus

Course Overview

Live Online Sessions

3Hours of
Lessons/week

Learn the best practices, processes, and tools to design and prototype immersive experiences. Join weekly classes built to teach you the fundamentals of designing mixed reality, AR, and VR experiences.

Unlike pre-recorded tutorials, you get the benefit of a dedicated team of Unity-certified instructors and industry mentors helping you build your skills and portfolio.

Office Hours

5Hours/
week

Each week, 5 office hour time slots of 1 hour will be offered. You can use the time to drop in and meet with instructors to: ask any questions you have to help work through specific problems or expand on bigger questions about the course or the industry.

Live 1:1 Sessions*

1Hour/
week

Each week, you will have one hour of 1-on-1 time with an expert instructor to focus on solving your specific problems, getting hands-on with your personal projects, or simply getting career advice and support at putting your portfolio together!

*Only included for Plus Package students.

PREREQUISITES
  • This is a beginner friendly course, no previous experience required
REQUIREMENTS
  • Unity Version 2020 LTS (Free Download)
  • A laptop or computer (Mac or PC)
  • No headset required

1 User Experience and Interaction Design for XR

In this section, you learn the interaction, technology, and human factors that need to be considered when creating new user experiences for XR technologies. We will be covering the Mixed Reality Spectrum, Human-Centered Design in XR, Best Practices and Patterns in XR Design, and Usability Considerations.

By the end of the section, you will have a broad understanding of the complete XR design process and know different paths to become an XR creator. 

It is time to get familiar with a tool that will bring your XR concepts to life: Unity. In this section, you will learn the main components of the Unity Editor and get some practical experience. By the end of this section, you will know how to create and manipulate objects in Unity and import and configure assets used to create virtual worlds.

Now that you are familiar with Unity, it is time to create virtual worlds. In this section, we are going to walk you through Unity's Terrain Tools and ProBuilder to show you how you can easily create landscapes or block out your environments to build digital worlds in the blink of an eye.

Let’s bring interactions to our world. In this section, you will learn how to integrate the XR Interaction Toolkit in your project to build a VR Rig, add locomotion, and create objects that can be grabbed and thrown away.

Visual Effects can make your XR experience even more memorable. In this section, you will learn how to use Lighting, Shaders, Particles, and other Unity features that will empower you to create beautiful VFX (and some SFX) in real-time.

Immersive storytelling can create a compelling sense of presence. In this section, you’ll learn the key features and fundamental workflows of Timeline and Cinemachine to make cutscenes with animations and camera changes.

In this section, you will learn how to use Vuforia and Unity MARS streamlined workflow to quickly prototype and build AR applications that are interactive and contextually aware. By the end of this section, you will be able to test your applications in the Editor as well as push them to Android and iOS devices.

XR is an advanced technology that may be intimidating to some users. In this section, you will learn how to use the Unity UI System to create effective user interfaces that foster an engaging and comfortable experience in XR. 

TOOLS

YOUR INSTRUCTORS

Jerry Medeiros

Jerry Medeiros is a game development and AI expert with more than 10 years of experience using his skills to create games and XR training and simulations. As a Unity Certified Instructor, he is passionate about teaching the latest emerging technologies. He has an undergraduate degree in Game Development, a graduate in Interaction Design and a Master’s degree in Computer Science.

Jerry Medeiros

Jerry Medeiros is a game development and AI expert with more than 10 years of experience using his skills to create games and XR training and simulations. As a Unity Certified Instructor, he is passionate about teaching the latest emerging technologies. He has an undergraduate degree in Game Development, a graduate in Interaction Design and a Master’s degree in Computer Science.

Usman Mir
Usman Mir

Usman has worked with Unity for over 10 years. XR development combines his passion for problem solving and building innovative experiences.

Nakisa Donnelly

Nakisa’s engineering and arts background combine for a unique approach to XR development. She has designed and developed projects for the HoloLens, Magic Leap, Oculus Quest and Valve Index.

Nakisa Donnelly

Nakisa’s engineering and arts background combine for a unique approach to XR development. She has designed and developed projects for the HoloLens, Magic Leap, Oculus Quest and Valve Index.

Indika Wijesooriya

Indika is a software development professional, who holds an Engineering Bachelor’s Degree focused in Computer Science Engineering. His work history in the software industry includes game development, design, and immersive technology (Augmented Reality, Virtual Reality and Mixed Reality).

Indika Wijesooriya

Indika is a software development professional, who holds an Engineering Bachelor’s Degree focused in Computer Science Engineering. His work history in the software industry includes game development, design, and immersive technology (Augmented Reality, Virtual Reality and Mixed Reality).

Cash Garman

Cash Garman has over 14 years of experience in the games and web industry as a programmer. He has taught game and web programming/design at the University of Lincoln and the University of Sussex in the UK over a span of 4 years. He has specializations in VR/AR, procedural generation, artificial intelligence, data visualization, and data-driven systems.

Cash Garman

Cash Garman has over 14 years of experience in the games and web industry as a programmer. He has taught game and web programming/design at the University of Lincoln and the University of Sussex in the UK over a span of 4 years. He has specializations in VR/AR, procedural generation, artificial intelligence, data visualization, and data-driven systems.

Tyrell Lewin

Tyrell brings a deep passion for Math and Computer Science to his XR Development. With experience in developing AAA games and leading tech startups, he has designed and developed for Oculus Quest, Microsoft Mixed Reality, HTC Vive, and Apple’s ARKit.

Arthur Ribeiro

Arthur is an experienced Software Engineer who specializes in game programming. He is proficient in handling the complete game development cycle from Concepting to live-ops, with a player-centric and data-informed vision.

Arthur Ribeiro

Arthur is an experienced Software Engineer who specializes in game programming. He is proficient in handling the complete game development cycle from Concepting to live-ops, with a player-centric and data-informed vision.

Our Instructors are Unity Certified

Where our students work

Industry recognized certifications right under your belt

Successful completion of the course will earn you a XR Designer with Unity certification issued by Circuit Stream.

CURRICULUM OPTIONS

Pricing

Whether you would like to experience the course on its own, or alternatively get fully-immersed with our Plus Package deal, we’ve got options for everyone.

Starter

Purchase the course on its own.

Interaction Design & Prototyping for XR

COURSE • 10 WEEKS

  • 80 hours live instruction
  • Circuit Stream Certification

Unity Certification Exam

$3,950

Or payment plans as low as $343/mo*

ENROLL NOW

MOST POPULAR

Plus Package

Get started in XR with the full package.

Everything in Standard, plus...

C# Scripting Fundamentals

COURSE • 4 WEEKS

Oculus Quest 2

10 hours 1:1 with expert

SAVE OVER $900

$4,950

Or payment plans as low as $430/mo*

ENROLL NOW

*You can spread out the cost of the course and bundles through our payment plans. We offer 3-month, 6-month, and 12-month payment plans. Get in touch with us to learn more.

            

Next course starts November 8th

REGISTRATION CLOSES OCTOBER 31, 2021
SAVE YOUR SPOT

November 8  - January 24

APPLICATION DEADLINE: OCTOBER 29, 2021
Timeslot 1 Mondays and Wednesdays 10:00-11:30am PST
Timeslot 2 Mondays and Wednesdays 3:30-5:00pm PST
Timeslot 3 Mondays and Wednesdays 6:30-8:00pm PST

February 7  - April 18

APPLICATION DEADLINE: FEBRUARY 4, 2021
Timeslot 1 Mondays and Wednesdays 10:00-11:30am PST
Timeslot 2 Mondays and Wednesdays 3:30-5:00pm PST
Timeslot 3 Mondays and Wednesdays 6:30-8:00pm PST

Ready to get started?

Apply Now
Request Syllabus

Unity Authorized Training Partner

Circuit Stream is a Unity Channel Partner and Authorized Training Provider. Training Partners are selected based on their knowledge, focus on quality and commitment to providing the highest level of Unity training, delivered by Unity Certified Instructors.

Frequently Asked Questions

Is the Interaction Design & Prototyping course right for me?

With customizable project-based learning, we’ve worked with students building projects for their companies, people wanting to upgrade their skills to stay competitive in the workforce, students developing their own VR/AR project to self-publish, and more.

If you want to get a jump start on creating VR and AR, work with the best instructors from the industry, and gain valuable skills to design your own VR/AR apps, we believe the course is right for you!

You can apply to meet with our student admissions team and determine whether the course is a good fit for your goals.

We'll teach you the skills to be familiar with the fundamentals of designing user-friendly XR experiences, using Unity. You'll understand how to use the tools needed to design custom virtual and augmented reality applications for yourself and clients. You'll gain the skills that are necessary to transition to a career in the VR and AR industry, or complement your existing skills.

We've taught more than 35,000 students, professionals and companies globally over dozens of courses. Our instructors are developers working in the VR and AR industry committed to helping you learn how to make VR and AR apps.