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About the event
In this beginner-friendly AR workshop, you will learn how to use Unity 3D to build a game design similar to mega popular mobile game — Pokemon Go.
We are going to be using the software development kit (SDK): AR Foundation with Unity game engine.
After this workshop, you will be able to virtually capture little creatures that appear in your room.
This workshop is a perfect introduction to the world of augmented reality development.
Resources You'll Receive
Project Assets (Code, Materials/Textures etc..)
Presentation slides
Key highlights
How Unity is used to build AR apps
Major AR (and VR) development tools
How to track planes in AR
How to place virtual objects on real environments
What will you learn?
A foundational understanding of AR
Understand AR Foundation SDK and how it works
An inside look of what you need to get started in the industry
Concrete answers to your questions about software and best practices
Workshop prerequisites
No computer or device necessary
Prior experience with Unity is not required, but will make it easier to follow along
Interest in building Augmented Reality applications
About your instructor
Mitchell self-describes as absolute nerd who's very passionate about the convergence of art and technology. He started working at start-up company that was working on AR/VR development. He loves learning a new programming languages, to strengthening his audio mixing skills and developing new iPhone apps on the side.
Roham Mirza-ghafari
Host
Mitchell Theriault
AR/VR Developer; Instructor