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Interaction Design and Prototyping for XR

Interaction Design and Prototyping for XR

A project-based online course exploring the best practices to design and prototype intuitive, functional, and user-centered experiences for AR, VR, and MR.

A project-based online course exploring the best practices to design and prototype intuitive, functional, and user-centered experiences for AR, VR, and MR.

Download Syllabus

Download Syllabus

Download Syllabus

Overview

Our introductory Interaction Design and Prototyping for XR equips learners with an essential foundation in the theory and practice of designing immersive interactive experiences for AR, VR, and MR technologies. Using project-based learning, learners will experiment with the design and implementation of a range of interfaces for various XR platforms. By the end of the course, learners should be able to effectively apply a range of XR development theories, methods, and best practices needed to create intuitive and immersive user interfaces.

What you will learn

Understand the process of designing new experiences for AR/VR/MR.

Understand the process of designing new experiences for AR/VR/MR.

Understand the process of designing new experiences for AR/VR/MR.

Learn the best practices and patterns of design applied to immersive environments and XR applications.

Learn the best practices and patterns of design applied to immersive environments and XR applications.

Learn the best practices and patterns of design applied to immersive environments and XR applications.

Understand the usability considerations when designing for immersive experiences.

Understand the usability considerations when designing for immersive experiences.

Understand the usability considerations when designing for immersive experiences.

Familiarize yourself with the tools, processes, and techniques to design interfaces and layouts.

Familiarize yourself with the tools, processes, and techniques to design interfaces and layouts.

Familiarize yourself with the tools, processes, and techniques to design interfaces and layouts.

Create prototypes for XR using tools such as Unity, ShapesXR, Adobe Aero, ProBuilder and Reality Composer.

Create prototypes for XR using tools such as Unity, ShapesXR, Adobe Aero, ProBuilder and Reality Composer.

Create prototypes for XR using tools such as Unity, ShapesXR, Adobe Aero, ProBuilder and Reality Composer.

Circuit Stream is a trusted educational partner with

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Alt text: "Logo of UCI Division of Continuing Education featuring 'UCI' in bold dark blue letters with a geometric design on the 'U' representing a book, followed by the words 'Division of Continuing Education' in a lighter shade of blue.
Alt text: "Logo of UCI Division of Continuing Education featuring 'UCI' in bold dark blue letters with a geometric design on the 'U' representing a book, followed by the words 'Division of Continuing Education' in a lighter shade of blue.

Curriculum

Learn the best tools, processes, and workflows for a foundation in XR design and development. Join weekly classes built to teach you the fundamentals of building mixed reality, AR, and VR experiences with Unity.

1

User Experience and Interaction Design for XR

Dive into the evolving XR (Extended Reality) landscape and learn the best design practices to elevate user experiences and create an intuitive and immersive virtual environment. Throughout this unit, you will ideate and conceptualize your own XR project, understanding what constitutes good design, and analyze real-world cases from a critical standpoint.

2

Introduction to Unity

In this unit, you will learn how to prototype and bring your ideas to life with Unity. Unity is one of the most widely used game engines in the XR industry for creating interactive and immersive experiences. By learning how to prototype with it, you will be able to test and validate your concepts, interactions, and user experiences before committing to full-scale development. By the end of this unit, you will have the ability to effectively prototype your own ideas, allowing for rapid iteration and refinement.



3

Prototyping XR Applications

Explore the ins and outs of Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR), and master their specific features and best practices. Throughout this unit, you will tackle challenges related to comfort and immersion, ensuring that your designs are optimized for user experiences. Additionally, you will learn how to bridge the gap between AR and VR to create immersive experiences that seamlessly blend digital and real-world elements.


4

Final Project

In this unit, your instructor will assign a theme for your final project. You have the option to work independently or in groups. This is your chance to bring your ideas to life by leveraging the strong XR design foundation you have acquired in previous units. Unit Requirement: Any VR headset for effective testing of your prototype.

1

User Experience and Interaction Design for XR

Dive into the evolving XR (Extended Reality) landscape and learn the best design practices to elevate user experiences and create an intuitive and immersive virtual environment. Throughout this unit, you will ideate and conceptualize your own XR project, understanding what constitutes good design, and analyze real-world cases from a critical standpoint.

2

Introduction to Unity

In this unit, you will learn how to prototype and bring your ideas to life with Unity. Unity is one of the most widely used game engines in the XR industry for creating interactive and immersive experiences. By learning how to prototype with it, you will be able to test and validate your concepts, interactions, and user experiences before committing to full-scale development. By the end of this unit, you will have the ability to effectively prototype your own ideas, allowing for rapid iteration and refinement.



3

Prototyping XR Applications

Explore the ins and outs of Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR), and master their specific features and best practices. Throughout this unit, you will tackle challenges related to comfort and immersion, ensuring that your designs are optimized for user experiences. Additionally, you will learn how to bridge the gap between AR and VR to create immersive experiences that seamlessly blend digital and real-world elements.


4

Final Project

In this unit, your instructor will assign a theme for your final project. You have the option to work independently or in groups. This is your chance to bring your ideas to life by leveraging the strong XR design foundation you have acquired in previous units. Unit Requirement: Any VR headset for effective testing of your prototype.

1

User Experience and Interaction Design for XR

Dive into the evolving XR (Extended Reality) landscape and learn the best design practices to elevate user experiences and create an intuitive and immersive virtual environment. Throughout this unit, you will ideate and conceptualize your own XR project, understanding what constitutes good design, and analyze real-world cases from a critical standpoint.

2

Introduction to Unity

In this unit, you will learn how to prototype and bring your ideas to life with Unity. Unity is one of the most widely used game engines in the XR industry for creating interactive and immersive experiences. By learning how to prototype with it, you will be able to test and validate your concepts, interactions, and user experiences before committing to full-scale development. By the end of this unit, you will have the ability to effectively prototype your own ideas, allowing for rapid iteration and refinement.



3

Prototyping XR Applications

Explore the ins and outs of Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR), and master their specific features and best practices. Throughout this unit, you will tackle challenges related to comfort and immersion, ensuring that your designs are optimized for user experiences. Additionally, you will learn how to bridge the gap between AR and VR to create immersive experiences that seamlessly blend digital and real-world elements.


4

Final Project

In this unit, your instructor will assign a theme for your final project. You have the option to work independently or in groups. This is your chance to bring your ideas to life by leveraging the strong XR design foundation you have acquired in previous units. Unit Requirement: Any VR headset for effective testing of your prototype.

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Hardware you'll learn to build for

Hardware you'll learn to build for

Hardware you'll learn to build for

Tools we'll be using

Unity

ShapesXR

Adobe Aero

Reality Composer

Hardware Requirements

It is required to have a VR headset for project testing: Meta Quest 1 or 2, HTC Vive, or any other recent VR hardware

It is required to have a VR headset for project testing: Meta Quest 1 or 2, HTC Vive, or any other recent VR hardware

It is required to have a VR headset for project testing: Meta Quest 1 or 2, HTC Vive, or any other recent VR hardware

What to Expect

Weekly Learning Structure

Each week combines 1.5 hours of live interaction with flexible self-study. This includes a 1-hour workshop and a 30-minute instructor meeting, alongside self-paced review of course content.

Personalized Feedback

We value your progress. Each week you will receive personalized feedback on your assignments from our instructors, helping to guide your learning journey effectively.

Premium Support

Plus Pack students can access personalized premium support with qualified experts to help with course projects, answer questions and provide additional guidance throughout the course.

Portfolio

By the end of the course you will have a portfolio of five projects to show off your skills.

Expert Instructors

Learn from the best in the industry. Our instructors are Unity-certified instructors and industry mentors who will help you build your skills and portfolio.

Community

Get access to our Discord Community. A place where you can come to learn from other passionate professionals, share your knowledge, and network with people who share your interests.

Industry Recognized Certifications

Successful completion of the course will earn you an XR Design Certification badge issued by Circuit Stream.

Meet Your Instructors

*The instructor may vary based on your course date. Contact us if you would like more details.

Alex Mayer

AR Designer

Alex Mayer

AR Designer

Alex Mayer

AR Designer

Upcoming Classes

Upcoming Classes

March 11

May 22, 2025

Enrolment Deadline: March 4

Live Sessions

Time Slot #1

Tuesday & Thursday

3:30pm - 6:00pm (PT)

Time Slot #2

Monday & Thursday

6:30pm PT

March 11

May 22, 2025

Enrolment Deadline: March 4

Live Sessions

Time Slot #1

Tuesday & Thursday

3:30pm - 6:00pm (PT)

Time Slot #2

Monday & Thursday

6:30pm PT

March 11

May 22, 2025

Enrolment Deadline: March 4

Live Sessions

Time Slot #1

Tuesday & Thursday

3:30pm - 6:00pm (PT)

Time Slot #2

Monday & Thursday

6:30pm PT

Tuition

Tuition

Save when you enrol early!

Enrol by November 22, 2024 and save 10% off of your tuition.

Starter

Best suited for learners with some development experience who do not require extra support throughout the course. This option focuses on the core course content.

Key Features

This course

$3,950

Plus

Designed for complete beginners seeking additional guidance and resources to excel in designing experiences for AR/VR.

Key Features

Everything in Starter

Access to a 40 hour asynchronous course on UX Design Fundamentals for XR to supplement your learning

Access to premium and personalized support

Access to exclusive Community features such as extra practice projects, challenges, discussions, premium workshops and content.

$4,950

Save when you enrol early!

Enrol by November 22, 2024 and save 10% off of your tuition.

Starter

Best suited for learners with some development experience who do not require extra support throughout the course. This option focuses on the core course content.

Key Features

This course

$3,950

Plus

Designed for complete beginners seeking additional guidance and resources to excel in designing experiences for AR/VR.

Key Features

Everything in Starter

Access to a 40 hour asynchronous course on UX Design Fundamentals for XR to supplement your learning

Access to premium and personalized support

Access to exclusive Community features such as extra practice projects, challenges, discussions, premium workshops and content.

$4,950

Save when you enrol early!

Enrol by November 22, 2024 and save 10% off of your tuition.

Starter

Best suited for learners with some development experience who do not require extra support throughout the course. This option focuses on the core course content.

Key Features

This course

$3,950

Plus

Designed for complete beginners seeking additional guidance and resources to excel in designing experiences for AR/VR.

Key Features

Everything in Starter

Access to a 40 hour asynchronous course on UX Design Fundamentals for XR to supplement your learning

Access to premium and personalized support

Access to exclusive Community features such as extra practice projects, challenges, discussions, premium workshops and content.

$4,950

Financing Options

Financing Options

Pay Upfront

We accept wire transfers and credit card payments.

Tuition depends on the bundle you select.

Pay Upfront

We accept wire transfers and credit card payments.

Tuition depends on the bundle you select.

Affirm

Flexible payment plans of 6, 12, and 24 months available on Affirm. Rates are between 0-31.99% APR.*

For as low as

$181 / mo

Only available to those residing in Canada.

Affirm

Flexible payment plans of 6, 12, and 24 months available on Affirm. Rates are between 0-31.99% APR.*

For as low as

$181 / mo

Only available to those residing in Canada.

Loan

Apply for a loan with Climb. Interest rates range between 5.99-15.99%.

For as low as

$250 / mo

Only available to U.S. citizens.

Loan

Apply for a loan with Climb. Interest rates range between 5.99-15.99%.

For as low as

$250 / mo

Only available to U.S. citizens.

*Payment options through Affirm Canada Holdings Ltd. (“Affirm”). Your rate will be 0–31.99% APR (where available and subject to provincial regulatory limitations). APR offered is based on creditworthiness and subject to an eligibility check. Not all customers will be eligible for 0% APR. Payment options depend on your purchase amount, may vary by merchant, and may not be available in all provinces/territories. Actual payment option terms will be shown at checkout. A down payment (or a payment due today) may be required. Affirm accepts debit cards and PAD as forms of repayment on payment options. Select payment options may be eligible for repayment in the form of credit cards. Please review the terms and conditions of your credit card when using it as a form of repayment. Sample payment options may be: a $800 purchase could be split into 12 monthly payments of $72.21 at 15% APR, or 4 interest-free payments of $200 every 2 weeks. For more information, please see https://www.affirm.com/en-ca/how-it-works.

Frequently Asked Questions

Frequently Asked Questions

Will I earn an Interaction Design and Prototyping certificate from this course?

Will I earn an Interaction Design and Prototyping certificate from this course?

Will I earn an Interaction Design and Prototyping certificate from this course?

Are there any prerequisites for this course?

Are there any prerequisites for this course?

Are there any prerequisites for this course?

Is this an online course?

Is this an online course?

Is this an online course?

Will I be able to connect with fellow students outside of class?

Will I be able to connect with fellow students outside of class?

Will I be able to connect with fellow students outside of class?

© 2024 Circuit Stream. All rights reserved

Get started today

Talk to an Enrolment Advisor to find the best course for you!

© 2024 Circuit Stream. All rights reserved

Get started today

Talk to an Enrolment Advisor to find the best course for you!

Speak with an Advisor

© 2024 Circuit Stream. All rights reserved

Get started today

Talk to an Enrolment Advisor to find the best course for you!

Speak with an Advisor