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ON-DEMAND · UPSKILLING · $349

UX Design Fundamentals for XR

UX Design Fundamentals for XR

A 40-hour on-demand online course that will teach you the fundamentals for designing UX solutions for augmented, virtual and mixed realities.

A 40-hour on-demand online course that will teach you the fundamentals for designing UX solutions for augmented, virtual and mixed realities.

Purchase this course for $349

Purchase this course for $349

Purchase now

Purchase now

Purchase now

Curriculum

This 40-hour on-demand course will prepare you to enter the UX for XR Design world to get the best introduction to XR design.

1

UX Best Practices for XR

In this unit, you will learn to understand the XR spectrum, and specific human-centered design principles for XR and avoid common pitfalls. Lessons: Mixed Reality Spectrum Overview, Human-Centered Design principles to XR Development, Functional XR Interaction principles, Dos and Don'ts of Interaction Design, Basics of conducting research for XR

2

Design Research

Now that you are familiar with the basics, you will learn how to use inspiration and analyze and convert 2D into 3D thinking and apply basic information architecture for XR. Lessons: Analyzing 2D experiences for 3D experience conversion, Basic Information architecture structure for VR, Collecting Design Inspiration through Competitive Landscaping

3

Early Design Ideation

In this unit you will learn how to break out of 2D and sketch interaction flows for VR while identifying assets and needs for the final UX designs. Lessons: Utilizing industrial design methods and breaking out of 2D thinking, Sketch Interaction flows for VR, Identifying asses needed throughout the experience.

4

Rapid Prototyping and Testing

In this unit, you will get familiar with the modern XR design tools and use them to prototype solutions for XR while performing and conducting basic usability UX tests.

1

UX Best Practices for XR

In this unit, you will learn to understand the XR spectrum, and specific human-centered design principles for XR and avoid common pitfalls. Lessons: Mixed Reality Spectrum Overview, Human-Centered Design principles to XR Development, Functional XR Interaction principles, Dos and Don'ts of Interaction Design, Basics of conducting research for XR

2

Design Research

Now that you are familiar with the basics, you will learn how to use inspiration and analyze and convert 2D into 3D thinking and apply basic information architecture for XR. Lessons: Analyzing 2D experiences for 3D experience conversion, Basic Information architecture structure for VR, Collecting Design Inspiration through Competitive Landscaping

3

Early Design Ideation

In this unit you will learn how to break out of 2D and sketch interaction flows for VR while identifying assets and needs for the final UX designs. Lessons: Utilizing industrial design methods and breaking out of 2D thinking, Sketch Interaction flows for VR, Identifying asses needed throughout the experience.

4

Rapid Prototyping and Testing

In this unit, you will get familiar with the modern XR design tools and use them to prototype solutions for XR while performing and conducting basic usability UX tests.

1

UX Best Practices for XR

In this unit, you will learn to understand the XR spectrum, and specific human-centered design principles for XR and avoid common pitfalls. Lessons: Mixed Reality Spectrum Overview, Human-Centered Design principles to XR Development, Functional XR Interaction principles, Dos and Don'ts of Interaction Design, Basics of conducting research for XR

2

Design Research

Now that you are familiar with the basics, you will learn how to use inspiration and analyze and convert 2D into 3D thinking and apply basic information architecture for XR. Lessons: Analyzing 2D experiences for 3D experience conversion, Basic Information architecture structure for VR, Collecting Design Inspiration through Competitive Landscaping

3

Early Design Ideation

In this unit you will learn how to break out of 2D and sketch interaction flows for VR while identifying assets and needs for the final UX designs. Lessons: Utilizing industrial design methods and breaking out of 2D thinking, Sketch Interaction flows for VR, Identifying asses needed throughout the experience.

4

Rapid Prototyping and Testing

In this unit, you will get familiar with the modern XR design tools and use them to prototype solutions for XR while performing and conducting basic usability UX tests.

Circuit Stream is a trusted educational partner with

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Alt text: "Logo of UCI Division of Continuing Education featuring 'UCI' in bold dark blue letters with a geometric design on the 'U' representing a book, followed by the words 'Division of Continuing Education' in a lighter shade of blue.
Alt text: "Logo of UCI Division of Continuing Education featuring 'UCI' in bold dark blue letters with a geometric design on the 'U' representing a book, followed by the words 'Division of Continuing Education' in a lighter shade of blue.

What to Expect

On-Demand Learning

This 30-hour on-demand course will teach you the basics of C# scripting in Unity for game development. You'll learn how to write simple scripts and use them in your games.

Expert Instructors

Learn from the best in the industry. Our instructors are Unity-certified instructors and industry mentors who will help you build your skills and portfolio.

Community

Get access to our Discord Community. A place where you can come to learn from other passionate professionals, share your knowledge, and network with people who share your interests.

Industry Recognized Certifications

After completing the course, you will receive a micro-credential issued by Circuit Stream.

Frequently Asked Questions

Frequently Asked Questions

Is this course online?

Is this course online?

Is this course online?

Are there any prerequisites for this course?

Are there any prerequisites for this course?

Are there any prerequisites for this course?

Will I earn a certificate from this course?

Will I earn a certificate from this course?

Will I earn a certificate from this course?